Review
Proving that there's room for innovation even in a crowded genre, SWAT 3: Close Quarters Battle enters the squad-level combat arena armed to the teeth with unique features and killer gameplay. Though the game suffers from a few design flaws and a complete lack of multiplayer capabilities (at least initially), it still has what it takes to challenge Rainbow Six: Rogue Spear for supremacy.
Set in Los Angeles of 2005, the game puts you in command of a SWAT team faced with mounting terrorist activity. It seems that every insurgent group worth its salt has come to LA to stir up trouble during the days preceding the signing of the historical Nuclear Abolishment Treaty. Your job, over the course of 16 missions, is to root out these radical elements, protect the civilians and dignitaries who stumble into their path, and bring your team back in one piece.
The gameplay is unique among squad-level games in that you command your troops on the fly and not just from tactical maps. While the Spec Ops games offer this feature, in SWAT 3 it actually works well and is absolutely essential for mission success. As each crisis arises, you are given a thorough rundown of the situation from Metro command. The location, any hostages, and expected opposition are all outlined in the game's excellent briefing screens. You can check to see what each notable enemy and hostage looks like so that you shoot and protect the appropriate people when the time comes. There's even a timetable of terrorist demands for some of the time-critical missions.
After your briefing, you select appropriate gear for yourself and your team. The weapon selection is limited but more than sufficient. Each trooper in your unit is equipped with tons of extra equipment, like CS gas canisters, flashbangs, all-in-one "toolkits" (which are handy for unlocking doors and disarming explosives), and an Opti-Wand. The Opti-Wand is a tiny mirror on the end of a 48-inch stick and is particularly cool because it lets you see around corners and into rooms before entering. Each trooper also has a hefty supply of handcuffs, which you'll need on every single mission.
That's because SWAT 3 isn't just about taking the bad guys down. More often than not, you can coax the perpetrators into surrendering, at which point you must cuff them and radio in for your backup forces to come pick them up. In fact, you must do this frequently; since you can't always tell who's an enemy and who's not, you typically have to cuff and cart off everyone you encounter. Of course, this is for your protection as well as theirs, and it adds a unique element to the gameplay.
Reviewed by: Michael Ryan
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Proving that there's room for innovation even in a crowded genre, SWAT 3: Close Quarters Battle enters the squad-level combat arena armed to the teeth with unique features and killer gameplay. Though the game suffers from a few design flaws and a complete lack of multiplayer capabilities (at least initially), it still has what it takes to challenge Rainbow Six: Rogue Spear for supremacy.
Set in Los Angeles of 2005, the game puts you in command of a SWAT team faced with mounting terrorist activity. It seems that every insurgent group worth its salt has come to LA to stir up trouble during the days preceding the signing of the historical Nuclear Abolishment Treaty. Your job, over the course of 16 missions, is to root out these radical elements, protect the civilians and dignitaries who stumble into their path, and bring your team back in one piece.

After your briefing, you select appropriate gear for yourself and your team. The weapon selection is limited but more than sufficient. Each trooper in your unit is equipped with tons of extra equipment, like CS gas canisters, flashbangs, all-in-one "toolkits" (which are handy for unlocking doors and disarming explosives), and an Opti-Wand. The Opti-Wand is a tiny mirror on the end of a 48-inch stick and is particularly cool because it lets you see around corners and into rooms before entering. Each trooper also has a hefty supply of handcuffs, which you'll need on every single mission.
That's because SWAT 3 isn't just about taking the bad guys down. More often than not, you can coax the perpetrators into surrendering, at which point you must cuff them and radio in for your backup forces to come pick them up. In fact, you must do this frequently; since you can't always tell who's an enemy and who's not, you typically have to cuff and cart off everyone you encounter. Of course, this is for your protection as well as theirs, and it adds a unique element to the gameplay.
Reviewed by: Michael Ryan
Download Game:
Click Here part 1
Click Here part 2
Click Here part 3
Click Here part 4
Click Here part 5
Click Here part 6
Click Here part 7
Download Crack:
Click Here